I have successfully been employed in the Game Development Industry exclusively from 2006 to present. My passion is creating new worlds, exploring and
experimenting with the use of different styles and techniques. During this time, I worked on a variety of projects from casual to AAA games, holding the
positions of 2D Artist, Character Artist, Concept Artist, Lead Artist, and co-founder of a successful MMORPG.
My clients and employers include: Artificial Core, Room8, Blizzard Entertainment, Splash Damage, Bigmir, Plawius, TwinWinGames and others.
I appreciate professionalism. Always looking for new techniques and technologies, rooting for high quality results. Ready to adapt to existing pipelines or
offer my own, share ideas, best practices or help less experienced colleagues with my experience and knowledge. I would like to join a Game Development
Company where I can apply my creativity skills and my ultimate goal is to create stunning AAA games.
2D: adobe photoshop (wacom)
3D: Max/ Maya/ Modo/ Zbrush/ Keyshot/ Vray
Texturing: Quixel, Substance painter/designer
Game engines: Unity, UE